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Environment Texturing/Lighting-

For the game project: Abort

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As an 3D Art Lead, my main job is in charging of all the texture and lighting assets for this game.

This is a scene of a whole building including different bedrooms, corridors and the lobby. 

Textured in Substance Painter;

Lit in Unity

The MenHeim Clinic

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Clips of the shotsI have lit in an animated short film: The MenHeim Clinic.

Lighting: Unreal Engine 5

Compositing: Nuke

Back Alley

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Lighting: Maya

Lighting Challenge

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Reference:Willem Claesz Heda - Still Life with a Roemer and Watch

Lighting: Maya

Lighting Challenge

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Lighting: Unreal Engine 5

Models

Final Render

© 2023 by XueTing Li. 

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