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Environment Texturing/Lighting-
For the game project: Abort



As an 3D Art Lead, my main job is in charging of all the texture and lighting assets for this game.
This is a scene of a whole building including different bedrooms, corridors and the lobby.
Textured in Substance Painter;
Lit in Unity

The MenHeim Clinic


Clips of the shotsI have lit in an animated short film: The MenHeim Clinic.
Lighting: Unreal Engine 5
Compositing: Nuke
Back Alley

Lighting: Maya
Lighting Challenge

Reference:Willem Claesz Heda - Still Life with a Roemer and Watch
Lighting: Maya
Lighting Challenge

Lighting: Unreal Engine 5
Models
Final Render
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